![]() In other words, your controllers will be quicker to respond when you first put on your headset, and whenever you switch from hand tracking back to controllers. With v50, we’ve reduced the amount of time it takes for tracking to initialize on the Meta Quest Touch Pro controllers. Unfortunately, self-tracking means they also take a second to understand where they are when you first pick them up - and nobody wants to turn on their controllers and then wonder if they’re actually working. The Touch Pro controllers are the most accurate we’ve ever made, thanks to the fact that they are self-tracking. This last v50 feature is specific to the Meta Quest Touch Pro controllers. Combined, these new developments make hand tracking a much more versatile interaction system for VR, and we’re excited about all the ways developers will put this to use in the years to come.Īs stated, you’ll find the Direct Touch feature under your Experimental Settings tab. We’re also introducing a new gesture for hands-based locomotion, which you can try out in the latest version of First Hand. We’ve reworked the Meta Quest UI so that - once you enable Direct Touch - you can tap buttons with your index finger to adjust your settings or select a game from your library, quickly type out messages on the virtual keyboard and more.ĭirect Touch is a major improvement to our hand tracking technology, offering a more intuitive and engaging way to interact with the system and 2D panels in general. Better yet, VR controllers simulate your hands in-game, letting you interact with her more directly. You’ll practically feel her breath on your cheek and the warmth of her fingers on your arm as you laugh and talk the day away. With v50, we’re rolling out a new experimental setting called Direct Touch that brings Meta Quest 2 and Pro closer to that more intuitive hands-on future. In VR Kanojo, you can hang out with the lovely girl-next-door, Sakura Yuuhi. Swipe through our Library like we would on a phone or tablet. We first introduced hand tracking to the Meta Quest Platform back in December 2019, and in the ensuing years many of you have pinched your way through the Meta Quest interface without ever picking up your controllers.īut that pinch gesture is a bit abstract, right? When we use our hands, we want to use our hands. Play Without VR v1.0 (If no HMD is connected, allows playing with keyboard and mouse) Mouse optimized config v1. Check your Instagram feed, look up the location of a Lost Ball in Walkabout Mini Golf, or get a bit of work done while you’re killing time in Demeo ’s Heroes’ Hangout - all without leaving the game. With v50, we’re excited to bring this feature to Meta Quest 2 as well. All you need to do is hit the Meta Quest button and you can launch 2D apps from your Library. We multitask all the time in our day-to-day lives, and that doesn’t change when we put on a headset. Want to check out what’s changed in POPULATION: ONE ? Read the patch notes. Need to settle a bet with a friend? Do a quick search for the answer. Lost in the depths of Myst ’s infamous subway maze? Check out a walkthrough. When we launched Meta Quest Pro, one of our favorite new features was the ability to bring up a 2D app (like the Meta Quest Browser) without closing the game we were playing.
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